u4gm How to Use the Secret Green Building Post Plant Angle
If you’ve played S&D long enough, you’ll know aim only gets you so far, and the real edge comes from knowing angles other players never bother checking, which is why a setup tied to the green building feels almost unfair once you get the hang of it, especially if you’ve messed around in a CoD BO7 Bot Lobby and practised the timing. The whole thing starts with the plant. If you don’t drop the bomb in that tight corner facing the green structure, the rest of the play falls apart fast. It’s not glamorous, and yeah, planting there can feel risky when gunfire’s flying around, but forcing the defender into that fixed defuse spot is what makes the later angle work. Once the bomb’s down, you bounce. No hero plays, no holding the site. Just get moving straight to the green building.
Skipping the Obvious Peek
A lot of players get baited by the big, bright window on the front side. It looks like the strongest spot in the building, and in lower lobbies maybe it is, but once you’re playing people who actually think, that window turns into a free kill for them. Most attackers clear it before they even step two feet onto the site. If you swing it, you’re basically volunteering to lose the round. What you want instead is a little patience. Stay inside, ignore that urge to peek, and make your way up the interior stairs. It feels slow the first few times you do it, but you’ll see why it matters once the angle lines up.
Setting Up the Real Angle
At the top of the stairs there’s a railing that’s awkward to stand on at first, and yeah, you’ll probably slip off it the first time and feel ridiculous. But when you do land the hop, the angle it opens up is nasty. You inch out just enough to see the plant corner without showing more than a sliver of your shoulder. What makes it so strong is how unnatural it is for defenders to look there. They expect a head peeking a window or someone crouching behind cover, not a player tucked into the dark at stair height. You get this deep, narrow line that watches the bomb perfectly while keeping you almost invisible.
The Payoff
Once you’re settled on that railing, the round slows down in a good way. You’re not scrambling or wide‑swinging anything; you’re just waiting for the tap. Most players lock their crosshair way too high when they try to retake, so by the time they even register movement from your angle, the fight’s already over. It feels a bit cheap, honestly, but it wins rounds, and that’s what people queue for. If you’ve practised the movement a bit—something you can sort out even faster with a CoD BO7 Bot Lobbies buy session—you’ll find yourself pulling this off way more often than you’d think.
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