RSVSR Astra Malorum rocket Tips to nail the Ray Gun shot
If you have been burning through late nights on the new Astra Malorum Zombies map, there is a good chance you have already heard someone in your squad mention the Saturn rocket challenge while flexing their latest CoD BO7 Bot Lobby setup. It is not your usual "shoot the glowing thing and move on" type of Easter Egg. This one feels more like a weird little skill exam hidden inside a mode that is usually just about holding a choke point and dumping mags into waves of undead. The whole thing kicks off around Saturn hanging in the skybox, looks gorgeous, but the challenge tied to it is way more punishing than it first appears.
Lanterns Quest Setup
Before you can even think about taking a shot at the rocket, you have to clear the Lanterns side quest. On paper it sounds simple: run around the map, interact with a set of lanterns in the right order, do a bit of backtracking. In practice you are juggling that with keeping your perks, not losing plates, and not letting some random sprinter from the back of the horde smack you down while you stare at a wall. When you finish it, you get five little orbs of light looping round your character. They look cosmetic at first, but they are actually the "ammo" for the rocket shot and you fire them by meleeing, which feels super odd in a mode where most people barely touch their knife after round 5.
Spotting The Rocket
The timing window is where most players mess up. You have to stay alive until the start of round 16, which can already be rough if you are playing with randoms who keep opening every door on the map. When the round kicks off, you look up just to the left of Saturn and there is this tiny rocket drifting through the debris. It is not big, it is not highlighted, and you only really see it once you know exactly where to stare. A lot of people spend their first attempt just trying to find the thing while the round is already heating up around them.
Making The Shot
Once you spot it, the real pain begins. The rocket moves at a decent speed, but your orb does not. It crawls. You are not working with hit-scan here, so you cannot just snap aim and be done. You have got to lead the target by a mile, aim at empty space and trust that by the time your orb drifts across the skybox, the rocket will wander into it. Players start counting in their heads, lining up rough timings, or even using parts of the debris as improvised markers. Miss all five orbs and you are stuck waiting roughly eight full rounds for the rocket to come back, which means grinding your way up to around 24 just for another crack at it.
Why It Is Worth The Trouble
When you finally connect and the rocket pops, it feels huge, because the reward is a guaranteed Ray Gun drop and that completely changes your run. No more dumping points into the box over and over hoping it finally coughs up something decent while your mate pulls wonder weapons on their first spin. For high round grinders and speedrun fans, skipping the Mystery Box lottery is massive. It lets you plan routes, ammo usage, and Pap timings way more cleanly. You still have to survive, you still need map knowledge and movement, but the whole attempt just feels more controlled. And if you are already the type to theorycraft routes or buy game currency or items in RSVSR to squeeze out every possible edge, that guaranteed Ray Gun hit from the Saturn rocket challenge pairs perfectly with the kind of advantage you look for through rsvsr Bot Lobby BO7.
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